shaders with xna 3.1

Jul 8, 2009 at 4:34 PM


I'm looking at using your code to read and display an md5 model (the md5 exporter from blender seems better than the fbx exporter).

The problem I have is that I am using xna 3.1 with .net 3.5 and when I run the project it tells me that SkinnedModelEffect.xnb was compiled with an older version of the framework and will not run. Could you supply the source .fx files for the shaders and then I could compile them up on the framework version that I am using.