XNAQ3Lib on XNA 3.1

first post: nitro404 wrote: I've spent the past few hours attempting to get this wonderful libr...

shaders with xna 3.1

first post: ibrown wrote: Hello,I'm looking at using your code to read and display an md5 mod...

shaders with xna 3.1

first post: ibrown wrote: Hello,I'm looking at using your code to read and display an md5 mod...

Shader support broken in 0.4?

first post: aran wrote: I'm having trouble getting the sky shader from the tutorial to work...

Alpha channel support?

first post: Traveller wrote: I'm having trouble getting alpha channels on my textures to work, f...

Wimpier shader support

first post: Traveller wrote: I've got an old graphics card; it reports that it supports pixel sh...

latest post: Traveller wrote: I beg you to bear with me as I'm very new to the Q3 map format, and...

XNA 3 problems

first post: Stainless wrote: Hiya, Used the new XNA 3 versions and came across a couple of th...

latest post: masterslowpoke wrote: I think the code already picks a collision point that has been adju...

shader problem

first post: raheuldo wrote: I finally managed to load a "real" map. But the shaded textures ar...

latest post: MasterSlowPoke wrote: Sorry for the delay, I've been real busy all week. Didn't even see ...

How to convert XNAQ3Lib.dll to XNA 3.0

first post: raheuldo wrote: I am trying to get the XNA quake 3 Lib running on XNA 3.0 in Visual...

latest post: raheuldo wrote: Sorry that it took me so long to give it a try. After recompiling ...

Collision detection

first post: lucasontivero wrote: Hi, I'm using the XNA Quake 3 Lib and I would like to know how incr...